rail clip - traduzione in russo
Diclib.com
Dizionario ChatGPT
Inserisci una parola o una frase in qualsiasi lingua 👆
Lingua:

Traduzione e analisi delle parole tramite l'intelligenza artificiale ChatGPT

In questa pagina puoi ottenere un'analisi dettagliata di una parola o frase, prodotta utilizzando la migliore tecnologia di intelligenza artificiale fino ad oggi:

  • come viene usata la parola
  • frequenza di utilizzo
  • è usato più spesso nel discorso orale o scritto
  • opzioni di traduzione delle parole
  • esempi di utilizzo (varie frasi con traduzione)
  • etimologia

rail clip - traduzione in russo

COORDINATE SYSTEM USED IN COMPUTER GRAPHICS
Clip Space; Clip space

rail clip         
  • Cross section of early T rail, chair and key
  • Railroad spikes of the old [[Jezreel Valley railway]] (part of the [[Hejaz Railway]]), found near [[Kfar Baruch]] (Israel).
  • Mabbett Railway Chair Manufacturing Company share certificate (1867)
  • Rusted chair screw
  • Assembled example
  • Rusted cut spikes <small>(scale in inches)</small>
  • Chair screw(French: ''Tire-fonds'')
  • isbn=3519003635}}</ref>)
  • [[Unimog]] pushing a ''"Spindle Precision Wrenching Unit"'' used for automatic and synchronous tightening and loosening of rail fastenings
SET OF COMPONENTS USED TO HOLD RAILS IN PLACE
Rail spike; Dogspike; Chair (railway); Tie plate; Railway chair; Rail Spike; Railroad spike; Rail fastening systems; Rail chair; Dog spike; Screw spike; Rail screw; Rail anchor; Cut spikes; Rail clip; Cut spike; Other track material; Rail spikes

строительное дело

рельсовая клемма

rail clip         
  • Cross section of early T rail, chair and key
  • Railroad spikes of the old [[Jezreel Valley railway]] (part of the [[Hejaz Railway]]), found near [[Kfar Baruch]] (Israel).
  • Mabbett Railway Chair Manufacturing Company share certificate (1867)
  • Rusted chair screw
  • Assembled example
  • Rusted cut spikes <small>(scale in inches)</small>
  • Chair screw(French: ''Tire-fonds'')
  • isbn=3519003635}}</ref>)
  • [[Unimog]] pushing a ''"Spindle Precision Wrenching Unit"'' used for automatic and synchronous tightening and loosening of rail fastenings
SET OF COMPONENTS USED TO HOLD RAILS IN PLACE
Rail spike; Dogspike; Chair (railway); Tie plate; Railway chair; Rail Spike; Railroad spike; Rail fastening systems; Rail chair; Dog spike; Screw spike; Rail screw; Rail anchor; Cut spikes; Rail clip; Cut spike; Other track material; Rail spikes
рельсовая клемма
dog spike         
  • Cross section of early T rail, chair and key
  • Railroad spikes of the old [[Jezreel Valley railway]] (part of the [[Hejaz Railway]]), found near [[Kfar Baruch]] (Israel).
  • Mabbett Railway Chair Manufacturing Company share certificate (1867)
  • Rusted chair screw
  • Assembled example
  • Rusted cut spikes <small>(scale in inches)</small>
  • Chair screw(French: ''Tire-fonds'')
  • isbn=3519003635}}</ref>)
  • [[Unimog]] pushing a ''"Spindle Precision Wrenching Unit"'' used for automatic and synchronous tightening and loosening of rail fastenings
SET OF COMPONENTS USED TO HOLD RAILS IN PLACE
Rail spike; Dogspike; Chair (railway); Tie plate; Railway chair; Rail Spike; Railroad spike; Rail fastening systems; Rail chair; Dog spike; Screw spike; Rail screw; Rail anchor; Cut spikes; Rail clip; Cut spike; Other track material; Rail spikes

железнодорожное дело

заершённый рельсовый костыль

Definizione

Операционный усилитель

в аналоговой вычислительной технике, Решающий усилитель без цепей обратной связи.

Wikipedia

Clip coordinates

The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. In OpenGL, clip coordinates are positioned in the pipeline just after view coordinates and just before normalized device coordinates (NDC).

Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user. In the context of OpenGL or Vulkan, the result of executing vertex processing shaders is considered to be in clip coordinates. All coordinates may then be divided by the w {\displaystyle w} component, (the fourth component in homogeneous coordinates ( x c , y c , z c , w c ) {\displaystyle (x_{c},y_{c},z_{c},w_{c})} , see below) in what is called the perspective division. This transformation puts the objects into normalized device coordinates.

More concretely, a point in clip coordinates is represented with four components,

( x c y c z c w c ) , {\displaystyle {\begin{pmatrix}x_{c}\\y_{c}\\z_{c}\\w_{c}\end{pmatrix}},}

and the following equality defines the relationship between the normalized device coordinates x n {\displaystyle x_{n}} , y n {\displaystyle y_{n}} and z n {\displaystyle z_{n}} and clip coordinates,

( x n y n z n ) = ( x c / w c y c / w c z c / w c ) . {\displaystyle {\begin{pmatrix}x_{n}\\y_{n}\\z_{n}\end{pmatrix}}={\begin{pmatrix}x_{c}/w_{c}\\y_{c}/w_{c}\\z_{c}/w_{c}\end{pmatrix}}.}

Clip coordinates are convenient for clipping algorithms as points can be checked if their coordinates are outside of the viewing volume. For example, a coordinate x c {\displaystyle x_{c}} for a point is within the viewing volume if it satisfies the inequality w c x c w c {\displaystyle -w_{c}\leq x_{c}\leq w_{c}} . Polygons with vertices outside of the viewing volume may be clipped to fit within the volume.

Traduzione di &#39rail clip&#39 in Russo